I will do unity c sharp gameplay systems


About this gig
Need clean, production-ready gameplay code for your Unity project? I write custom C# systems that drop straight into your game and are easy to extend later.
What I can build:
- 2D or 3D character controllers (platformer, top-down, third-person, FPS)
- Combat systems, hitboxes, damage calculation, status effects
- Inventory, equipment, loot drops
- Skill trees with branching unlocks and save/load
- Enemy AI, state machines, patrol and chase behavior
- Dialogue systems, quest trackers, save systems
- Custom mechanics you describe I'll scope and quote it
Every delivery includes commented code, a small test scene showing the system working, and a short doc explaining how to extend it. I build with clean architecture so your future self (or another dev) can read the code without a map.
I've built my own ECS engine and scripting language from scratch in C#, so Unity's component model is second nature.
Message me before ordering with your idea so I can confirm scope and timeline.
Get to know Yohann P
Lets Grow Up Together !
- FromCanada
- Member sinceJun 2021
- Avg. response time1 hour
Languages
English, French
My Portfolio
FAQ
Q: What Unity version do you work with? A: Unity 2022 LTS and newer, including Unity 6.
Let me know your version before ordering and I'll match it.
Q: Do you use URP, HDRP, or Built-in?
A: All three. For gameplay code it rarely matters, but let me know so test scenes use the right render pipeline.
Can you work inside my existing project?
A: Yes. Send me a ZIP or invite me to your private Git repo. I'll work around your existing code and naming conventions.
Do I own the code?
A: Yes, 100%. You get full commercial rights. I don't resell the same custom code to anyone else.
Can you do art or sound too?
: No — I'm a code-only seller. Your test scene will use Unity primitives (cubes, spheres) as placeholders.

