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yves_lachance

Yves Lachance

@yves_lachance

From Concept to character Professional 3D Modeling, Sculpting and design

France
French, Spanish, German, English, Italian
About me
From concept to character, I create professional 3D character models, detailed sculpts, and custom designs tailored to your vision. I help game developers, indie studios, filmmakers, animators, brands, and creators turn ideas into polished, production ready characters. You get quality modeling, clean topology, detailed sculpting, and reliable communication built around your goals. Have a character in mind? Message me today and let’s bring it to life. ... Read more

Skills

y
yves_lachance
Yves Lachance
Offline • 
Average response time: 1 hour

See my services

Character Modeling
I will create detailed 3d dnd character models for games, miniatures and 3d printing
Character Modeling
I will design professional 3d character, 3d animation, and cartoon model in blender

Portfolio

Work experience

Ubisoft

Stylized Character and Cartoon 3D Artist

Ubisoft • Freelance

May 2025 - May 20250 mos

I specialize in designing and modeling stylized 3D characters with distinctive shapes, proportions, facial expressions, clothing, and visual personalities. My work covers cartoon characters, creative mascots, game characters, animated characters, and customized digital designs. I translate 2D concepts and creative references into polished 3D models while maintaining the recognizable features and personality of the original design. I pay particular attention to silhouette, facial expression, proportions, topology, materials, and presentation. My goal is to give clients a character that feels unique, memorable, and suitable for animation, games, promotional content, digital media, or personal creative projects

Gameloft

3D character and Animation Ready Asset Artist

Gameloft • Freelance

Nov 2024 - Nov 20240 mos

I create complete 3D character assets with consideration for animation, presentation, and production workflows. My process can cover character modeling, sculpting, retopology, UV mapping, texturing, material development, and rigging preparation. I focus on creating clean and organized models that can transition efficiently from the modeling stage into animation or other production environments. I understand the importance of topology, deformation friendly geometry, consistent proportions, material definition, and presentation quality when preparing characters for professional use. I also work from client concepts and references to ensure that creative requirements remain central throughout the project.

Epic_Games

3D Character Modeler and Game Asset Artist

Epic Games • Freelance

Apr 2024 - Apr 20240 mos

I create custom 3D character assets designed for interactive and real time applications. My experience includes developing stylized, realistic, and low poly characters suitable for games, virtual environments, Unity, Unreal Engine, Roblox, and other digital experiences. I focus on efficient topology, optimized geometry, appropriate polygon density, UV ready meshes, and visually appealing materials. I can transform sketches, concept art, reference images, or written descriptions into complete 3D character assets. My approach combines artistic character development with technical considerations required for real time workflows, helping clients receive models that are both visually impressive and practical for their intended platform