
Yves Lachance
From Concept to character Professional 3D Modeling, Sculpting and design
Skills

See my services


Portfolio
Work experience
Stylized Character and Cartoon 3D Artist
Ubisoft • Freelance
May 2025 - May 2025 • 0 mos
I specialize in designing and modeling stylized 3D characters with distinctive shapes, proportions, facial expressions, clothing, and visual personalities. My work covers cartoon characters, creative mascots, game characters, animated characters, and customized digital designs. I translate 2D concepts and creative references into polished 3D models while maintaining the recognizable features and personality of the original design. I pay particular attention to silhouette, facial expression, proportions, topology, materials, and presentation. My goal is to give clients a character that feels unique, memorable, and suitable for animation, games, promotional content, digital media, or personal creative projects
3D character and Animation Ready Asset Artist
Gameloft • Freelance
Nov 2024 - Nov 2024 • 0 mos
I create complete 3D character assets with consideration for animation, presentation, and production workflows. My process can cover character modeling, sculpting, retopology, UV mapping, texturing, material development, and rigging preparation. I focus on creating clean and organized models that can transition efficiently from the modeling stage into animation or other production environments. I understand the importance of topology, deformation friendly geometry, consistent proportions, material definition, and presentation quality when preparing characters for professional use. I also work from client concepts and references to ensure that creative requirements remain central throughout the project.
3D Character Modeler and Game Asset Artist
Epic Games • Freelance
Apr 2024 - Apr 2024 • 0 mos
I create custom 3D character assets designed for interactive and real time applications. My experience includes developing stylized, realistic, and low poly characters suitable for games, virtual environments, Unity, Unreal Engine, Roblox, and other digital experiences. I focus on efficient topology, optimized geometry, appropriate polygon density, UV ready meshes, and visually appealing materials. I can transform sketches, concept art, reference images, or written descriptions into complete 3D character assets. My approach combines artistic character development with technical considerations required for real time workflows, helping clients receive models that are both visually impressive and practical for their intended platform