I will write custom c sharp scripts for unity or godot


About this gig
Looking for clean, optimized, and scalable C# scripting for your Unity or Godot project? I specialize in writing maintainable code, refactoring legacy scripts, and building responsive gameplay mechanics tailored for indie games.
WHAT I CAN DO FOR YOUR PROJECT:
Custom C# Gameplay Systems: Character movement, interaction mechanics, inventory, UI state managers, and camera logic.
Bug Fixing & Optimization: Refactoring deprecated code, fixing null references, resolving URP pipeline errors, and optimizing physics/rendering logic.
Engine Migration & API Modernization: Updating legacy Unity codebases to modern Unity URP or Godot C# standards.
HOW IT WORKS:
1. Contact me with your project details or bug list before placing an order.
2. Send over your GDD, project repository, or isolated package.
3. Receive modular, well-commented C# code ready for immediate integration.
Please message me before ordering to ensure we align on scope and technical requirements!
Get to know Zack E.
Game Developer, C Sharp Programming, Technical QA and 3D Asset Modeling
- FromUnited States
- Member sinceJul 2021
Languages
English
My Portfolio
FAQ
Which game engines and pipelines do you support?
I specialize in Unity (including Unity 6 and Universal Render Pipeline / URP) and Godot using C#.
Can you troubleshoot or refactor an existing C# codebase?
Yes! I can debug broken mechanics, refactor legacy scripts to modern standards, and resolve pipeline errors.
What if my project scope doesn't fit standard tiers?
Send me a direct message with your GDD or technical requirements, and I will issue a tailored custom offer.

