I will create fps gameplay systems in unreal engine 5

Z
zaimabbasi01
Z
zaimabbasi01
Zaim

About this gig

This gig is for those who need proper gameplay systems, not quick hacks or one-off logic.


My work focuses on how systems behave, interact, and scale as your project grows whether you are building a prototype or an ongoing FPS project.


Examples of systems I work on:

  • FPS player mechanics
  • Weapon systems and weapon state logic
  • Interaction systems (context-based, first-person friendly)
  • Multiplayer-ready gameplay logic


Since every project has different requirements, final scope and pricing are always discussed before starting.


Feel free to message me with details about your project even if you are unsure how to structure the system yet.

Get to know Zaim

Zaim

Game Developer, Unreal Engine 5

  • FromPakistan
  • Member sinceDec 2025
  • Languages

    English
Experienced in Unreal Engine 5 and C++, building multiplayer-ready gameplay systems including FPS mechanics, character movement, weapon systems, and interaction systems. Dedicated to delivering engaging and immersive player experiences. Core Competencies: • Unreal Engine 5 (C++, Blueprints) • Gameplay & Systems Programming • Multiplayer & Networked Gameplay (Replication) • Character Movement Systems • Gameplay Interaction Systems • Weapon & Combat Systems • Animation Systems (IK, Control Rig) Feel free to send a message, I would love to discuss about your next project!