I will develop your VR, ar, mr and optimize unity performance


About this gig
I am a System Architect and XR Developer specializing in spatial computing, Unity 3D, and OpenXR. With over 3 years of experience in the game and simulation industry, I build hardware-agnostic, scalable architectures designed for long-term reliability and technical excellence.
Why Choose My Services? My approach goes beyond simple development; I focus heavily on hardware-oriented performance tuning to ensure your application runs flawlessly even on mobile-processor headsets.
What I Can Do For You:
- MR/VR System Architecture: I design modular and robust core architectures for medical, educational, or industrial simulations using Unity and OpenXR.
- Deep Performance Optimization: I resolve critical bottlenecks, optimize RAM usage through "Addressables Asset Systems" (Lazy Loading), and manage complex Level of Detail (LOD) systems.
- Custom Shader Development: I engineer specialized Clipping & Masking Shader algorithms to enable high-quality visual effects (like transparency) without reducing physical mesh counts, ensuring maximum performance.
- Parametric Simulation Engines: I can implement state-based material structures to simulate real-time progressions, such as aging or disease
Get to know Zeynep K
Computer Engineering student
- FromTurkey
- Member sinceApr 2026
Languages
English, Turkish, Korean
My Portfolio
Other Game Development Services I Offer
FAQ
Can you really fix the low FPS and lag in my existing Unity project?
Yes. I specialize in hardware-oriented performance tuning and shader optimization. I can implement custom Clipping & Masking Shader algorithms to ensure high performance even on mobile-processor headsets, and use systems like "Addressables" to manage RAM usage effectively.
How long does it take to build a functional MR prototype from scratch?
A basic interaction prototype usually takes 7–10 days, while a full-scale system with custom shaders and modular architecture can take 21 days or more. Since every spatial computing project is unique, please contact me first to discuss your specific requirements.
Do you have a physical VR/MR headset for testing?
Currently, I utilize Unity XR Simulation and Mock Runtimes for development. This allows me to verify spatial logic, physics, and interactions with high precision. For hardware-specific fine-tuning, I work closely with you by providing builds or using remote debugging tools on your target device.
What is your development stack?
I primarily use Unity 3D with C# and OpenXR. This ensures your application is "hardware-agnostic," meaning it can run on Meta Quest, HoloLens, or other headsets supporting the OpenXR standard.
