I will do professional 3d models retopology and optimization for game or animation


Level 2
About this gig
High-poly model too heavy for games or animation? I offer professional retopology and optimization to make your assets game-ready.
What you get:
- Clean, quad-based retopology
- Optimized mesh for animation/rigging
- UV unwrapping with non-overlapping islands
- Reduced polycount with preserved details
- Ready for Unity, Unreal, or other engines
Why this gig?
- Perfect for 3D scans, sculpted characters, or dense CAD models.
- Ensures smooth performance in games, AR/VR, or animation.
- Delivered in FBX/OBJ/Blend formats.
Make your high-poly assets lightweight, efficient, and production-ready!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Dmytro
Level 2
- FromUkraine
- Member sinceDec 2019
- Avg. response time5 hours
- Last deliveryabout 20 hours
Languages
English, Ukrainian, Polish
Other Game Art Services I Offer
FAQ
Do you do both manual and automatic retopology?
I primarily use manual retopology for precision, with some semi-automated tools for efficiency.
What kind of models can you optimize?
Characters, props, environments, and scanned models.
Which software do you support?
Blender (primary), Maya, ZBrush, Unity, Unreal, 3ds Max (via FBX/OBJ exchange).
Do you bake maps (normal, AO)?
Yes, baking is included in Standard & Premium packages, or as Extra for Basic.
