I will create custom unity editor tools and scripts for your project


About this gig
Still doing it by hand in the Inspector?
Every hour your team spends renaming assets, tweaking prefabs or repeating the same setup is an hour not spent making the game. I build the editor tools that delete that work.
What I build
- Custom editor windows and inspectors with clean UI
- Batch tools for assets, prefabs, scenes and ScriptableObjects
- Level design and content authoring tools for non-programmers
- Build automation, validation passes and asset import pipelines
- Debug overlays and in-editor visualization gizmos
How I work
Tools ship with proper undo support, no editor errors and code your team can extend. I write in the Unity conventions your project already follows, not my own.
Works with
Unity 2020 to Unity 6. IMGUI or UI Toolkit, your preference. Odin friendly if you use it.
Before you order
Tell me the manual task you want gone. I will reply within the hour with the approach and the right package. Not sure what is possible? Ask, most workflow pain can be automated.
Get to know Zodd
Game developer
- FromFrance
- Member sinceSep 2026
- Avg. response time1 hour
Languages
French, English
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FAQ
I am not sure what can be automated. Can you help me figure it out?
That is most of my clients. Tell me what part of your workflow you dread doing, and I will tell you if it can be scripted. Common ones: bulk renaming, prefab variants, level data entry, asset validation, repetitive scene setup. If it is repetitive, it can usually be automated.
Will the tool work in my existing project without breaking anything?
Yes. Editor tools live in an Editor folder and never ship in your build or touch your runtime code. I test in a copy of your project first, and I do not modify systems outside the scope we agreed.
Do my designers and artists need to know how to code to use it?
No, that is the whole point. If your team is non-technical, I build the UI around them: clear labels, sensible defaults, validation that stops them breaking things. Tell me who will use it and I design accordingly.
IMGUI or UI Toolkit? I do not know the difference.
IMGUI is older, faster to write and fine for most internal tools. UI Toolkit is Unity's modern system, better for complex interfaces and easier to style. Pick "Your call" and I will use whichever fits your tool and Unity version best.
Can you extend a tool my team already built?
Yes. Send me the existing code and I will work within it rather than rewriting it. Extending an internal tool is usually faster and cheaper than starting over.
Will the tool support undo?
Always. Every operation is registered with Unity's undo system, so Ctrl+Z works as your team expects. Batch operations on assets are non-destructive or backed up before running.
Do you work with Odin Inspector?
Yes. If your project already uses Odin, I build with it and stay consistent with your existing attributes and drawers. Just mention it before ordering.
Can you automate our build process?
Yes, that is covered in the Premium package: build scripts, platform configurations, version stamping and pre-build validation passes. CI integration is possible too, just tell me what you use.
