Elizabeth Z.y.

@blueffury

Senior 3D Artist for Game Ready Assets and 3D Printing

Ukraine
English, Ukrainian, Russian
About me
Senior 3D Artist with 8+ years in game development, 15+ commercial and prototype projects, and 5 shipped VR titles. I create realistic and stylized game-ready props, characters, environments, and modular kits—from high/low-poly modeling, sculpting, UVs, baking, and PBR texturing to LODs, optimization, and Unity integration. I also sculpt artistic figurines, creatures, and decorative models for 3D printing, delivering print-ready STL files with hands-on FDM testing. Clear communication, organized files, and production-ready results.... Read more

Skills

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blueffury
Elizabeth Z.y.
Offline • 

See my services

Props & Objects
I will create realistic game ready 3d props and assets
Character Modeling
I will sculpt custom 3d printable models, miniatures and decor

Portfolio

Work experience

Self

3D Artist | GameDev & 3D Printing

Self • Self-employed

Feb 2026 - Present • 8 mos

Worked with independent and international clients across game development, animation, visualization, and 3D printing projects.  - Delivered high-quality 3D solutions for independent and international clients across game development, animation, and digital visualization.  - Created realistic and stylized characters, environments, props. - Designed and sculpted custom models for 3D printing, including decorative, collectible, and functional objects. - Handled direct client communication, translating complex technical requirements and creative concepts into polished final deliverables.

Self_Employed

Self Employed

Full-time • 8 yrs 2 mos

Senior 3D Artist

Dec 2017 - Jan 2026 • 8 yrs 1 mo

Senior 3D Artist | ARVI VR (December 2017 - January 2026 | Kyiv, Ukraine)  Worked on multiple VR projects ranging from multiplayer shooters and tower defense games to escape-room experiences. Created production-ready environments, gameplay assets, and visual effects while balancing visual quality and strict VR performance requirements.  - Developed realistic and stylized environments, characters, props, and large-scale modular environments for VR projects, including complete gameplay spaces assembled and optimized directly in Unity.  - Owned the full asset production process, transforming loosely defined concepts into production-ready content through visual development, technical problem-solving and final Unity integration.  - Built and assembled game levels in Unity, including environment composition, lighting, post-processing, baked lighting workflows, reflection probes, light probes, materials and gameplay-ready scene optimization.  - Integrated AI-assisted workflows for concept development, visual exploration, asset generation, and custom Unity tool creation to accelerate production pipelines.  - Produced VFX, shaders, simple rigs, and animations. - Mentored junior artists through asset reviews, technical guidance, and production support. - Contributed to pipeline improvements, production workflows, and AI-assisted tool development that accelerated asset creation, scene assembly, and optimization tasks. - Coordinated with design, programming, animation, and QA teams to align artistic goals with technical and gameplay requirements.

Junior 3D Generalist

Nov 2017 - Dec 2017 • 1 mo

Worked on early-stage game development projects, gaining hands-on experience in real-time graphics, Unity workflows, asset production, and technical implementation. • Created and modified 3D assets, including modeling, texturing, and scene assembly. • Worked with photogrammetry • Worked with Unity and scripting to support gameplay and interactive systems. • Contributed to prototype development and experimental interactive solutions.