
Malik A
Break a wall, if the door is unaccessible
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Portfolio
Work experience
INTER-DOMAIN SOLUTIONS SPECIALIST
Self Employed • Freelance
May 2023 - Present • 3 yrs 3 mos
As a software and full-stack developer, I designed and built UPL, a dynamic programming language in C++ with a complete compiler toolchain: recursive descent parser, tokenization, AST generation, and a memory-managed runtime, with custom semantics and dynamic typing. I engineered a high-performance C++ database search engine using SHA-256 hashing to index and query sensitive record fields across SQL and SQLite databases, outputting structured JSON, and built Allyx, a lightweight, zero-dependency Python IDE on Tkinter with a dark theme. In cloud and infrastructure, I deployed scalable microservices on AWS SQS and Microsoft Azure, configured Nginx reverse proxies with RTMP for low-latency streaming, and developed e-commerce systems, custom backends, data aggregation via APIs and scraping, plus bots, web platforms, and automation tools. I also architected a suite of native Android applications in Kotlin: mobile tools for ethical social profiling, data gathering, and security assessment; secure low-latency messaging clients with local encryption and custom protocols; and custom audio engines and stream-processing utilities. In OSINT and investigation systems, I built modular multi-source OSINT and GEOINT tools using Python, Elasticsearch, and scraping pipelines to aggregate digital footprints into actionable intelligence models, and applied advanced search techniques, reverse engineering, and data correlation to analyze network topology, perform behavioral analysis, and identify target assets across open sources. I trained students and junior analysts in OSINT and dark-web investigation standards; used behavioral techniques such as reciprocity, trust-building, and scarcity in investigations; reconstructed networks via social media analysis; and led long-term deep research for clients. In game development and 3D, I worked with Unreal Engine 4 and 5 on first-person and sandbox games, developed animations and environments, and created 3D models and scenes in Blender.