I will create a dialogue system for your unreal engine game prototype with blueprint

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Endrick

About this gig

Hello amazing buyer,


A dialogue system can look simple until you need conversations to branch, choices to matter, characters to respond differently, and the game to remember what the player selected.


Thats where a basic text box becomes a real gameplay system.


I create dialogue systems for Unreal Engine games and prototypes using Blueprint, based on how you want your conversations to work.


I will start from your dialogue flow and turn the rules of the conversation into working Blueprint logic, so choices lead to the correct responses and the conversation progresses as intended.


I can create:

  • NPC conversations
  • Dialogue choices
  • Branching dialogue
  • Multiple responses
  • Dialogue progression
  • Character dialogue flow
  • Dialogue windows and basic UI
  • Conversation triggers
  • Blueprint dialogue logic


Send me your dialogue, flowchart, UI reference, gameplay video or existing Blueprint setup.

If you know how the conversation should work, send me the details and lets turn it into a working Unreal Engine dialogue system.

Get to know Endrick

Endrick

Unreal Engine Systems Developer

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    Portuguese, English
Hello amazing buyer, I'm Endrick I build gameplay systems and technical features for Unreal Engine games and prototypes. My focus includes multiplayer replication and networking, tactical and turn-based combat AI, Blueprint dialogue systems, and combat VFX with Niagara. Whether you need a new system, a specific mechanic implemented, or an existing problem fixed, I focus on understanding what your game needs and building the solution around it. If you have an Unreal Engine problem or feature in mind? Send me the details and let’s work from there.

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