I will create unreal engine multiplayer replication and networking for your prototype

E
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E
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Endrick

About this gig

Hello amazing buyer,


Your prototype may work correctly with one player. Then multiplayer testing exposes the real problem.

A variable doesnt replicate. An event happens on the wrong machine. One player sees something another player doesnt. A gameplay mechanic works locally but breaks when the server and clients are involved.


I fix and create Unreal Engine multiplayer, replication and networking systems for game prototypes.


I can help with:

  • Replicated variables
  • Server and client logic
  • RPCs
  • Multiplayer gameplay events
  • Player state synchronization
  • Replication bugs
  • Blueprint multiplayer systems
  • Client/server issues
  • Multiplayer gameplay mechanics
  • Existing multiplayer prototype debugging


Send me what should happen, what currently happens, the relevant Blueprint/code and a gameplay recording if possible.


I'll work from the actual behavior of your prototype and focus on the defined multiplayer problem rather than changing unrelated systems.


If your prototype works in single-player but breaks when another player joins, send me the problem and lets trace it.

Get to know Endrick

Endrick

Unreal Engine Systems Developer

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    Portuguese, English
Hello amazing buyer, I'm Endrick I build gameplay systems and technical features for Unreal Engine games and prototypes. My focus includes multiplayer replication and networking, tactical and turn-based combat AI, Blueprint dialogue systems, and combat VFX with Niagara. Whether you need a new system, a specific mechanic implemented, or an existing problem fixed, I focus on understanding what your game needs and building the solution around it. If you have an Unreal Engine problem or feature in mind? Send me the details and let’s work from there.

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