I’m a 3D character artist specializing in creating game-ready characters with clean topology, strong shapes, and clear style direction. I work with indie developers and studios to build stylized and production-friendly characters for games and interactive projects. My focus is on characters that are optimized for performance, easy to integrate, and ready for animation or engine use. I value clear communication, efficient workflows, and delivering assets that fit both technical and artistic goals.
Tools: Blender, Substance Painter, Unity, Unreal Engine, Zbrush (FBX, OBJ, GLB)... Read more