I will create low poly 3d game assets, props and optimized 3d models, game ready


About this gig
Need clean, optimized low poly 3D assets for your game?
I create professional game-ready low poly props and assets in Blender, designed for Unity, Unreal Engine, Godot, Roblox and real-time projects.
I can create:
Game Props
- Weapons
- Tools and equipment
- Furniture
- Containers
- Crates & barrels
- Treasure chests
- Rocks & collectibles
- Plants, Trees, and nature props
- Decorations
- Machines
- Sci-fi props
- Fantasy props
- Medieval props
- Modern props
Game Assets:
- Interactive objects
- Environment props
- Buildings and architectural
- Modular objects
- Stylized, cartoon, fantasy and realistic low-poly assets
- Asset collections
- Themed prop packs and modular kits
- Mobile-optimized assets
- Unity/Unreal/Godot-ready assets
You can receive clean topology, optimized geometry, UV mapping, materials/textures and organized FBX, OBJ, GLB or BLEND files depending on your package.
Send your concept, sketch or reference and Ill create an asset that matches your project style and technical requirements.
Message me before ordering so I can confirm scope, polycount and delivery time.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Kareem R.
3D Low Poly Artist, Game Assets, Characters and Environments
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Spanish, German, French
My Portfolio
Other Game Art Services I Offer
FAQ
Can you create assets from a sketch or reference?
Yes. I can work from sketches, concept art, images, written descriptions or existing visual references.
Are the models game-ready?
Yes. I can create optimized topology, UVs and organized exports suitable for real-time projects.
Can you match an existing art style?
Yes. Send examples of the visual style and I will use them as the production reference.
Can you create multiple assets with the same style?
Yes. I can build coordinated asset collections with consistent proportions, materials and visual language.

