I'm a 3D Artist specializing in game-ready assets for games and real-time applications. I have around 4 years of experience using Blender, creating creatures, props, environments and hard-surface assets.
My workflow includes high-poly sculpting, manual retopology, high-to-low baking, UV unwrapping, PBR texturing, rigging and optimization. I focus on clean topology, efficient geometry and assets that are ready for real-time use.
I can work from concepts, references or existing styles and deliver clean, optimized 3D assets tailored to your project.... Read more