I create high-quality props, weapons, and environment assets fully optimized for industry-standard engines like Unity and UE.
My core workflow revolves around Blender, Substance Painter, and Photoshop to bring creative concepts to life. By focusing on clean topology, efficient UV mapping, and detailed PBR texturing, I deliver assets that are visually striking yet highly performance-friendly. Whether you are building an indie game, a mobile project, or a personal passion piece, I am dedicated to providing reliable communication, meticulous attention to detail, and professional results.... Read more