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I'm a Visual Arts & Game Tech student specializing in 3D character modeling, texturing, and rigging for games. I've built enemy characters, rigged assets, and Maya pipeline tools (custom scripts for cleanup and setup), plus worked with Unreal Engine (Blueprints, Sequencer, Niagara). Im solid in Substance 3D Designer and 3D Painter, my textures will not dissapoint you. I bring fresh technical skills, fast turnaround, and student rates. Great for indie devs needing solid game-ready assets without the big-studio price tag.
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Student at Breda University of Applied Sciences
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