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razielzen87

Raziel

@razielzen87

Blender Art

Mexico
English
About me
I have over 3 years of experience using Blender, focused on creating clean, optimized, and production-ready 3D assets. I work with both hard surface and organic modeling, maintaining proper topology and efficient geometry suitable for games, renders, and real-time engines. I handle UV unwrapping correctly, ensuring no stretching or texture bleeding, and create solid materials with a good understanding of lighting, shading, and surface response. I also have experience with sculpting, normal correction, and mesh optimization. My workflow is oriented toward real-world use, not just visual appea... Read more

Skills

r
razielzen87
Raziel
Offline • 

See my services

Game Art
I will do clean uv mapping and topology optimization for 3d models

Work experience

Assets game horror

Virtus Leonis • Freelance

Mar 2018 - Present8 yrs 2 mos

Responsible for creating optimized 3D assets for horror games, with a strong focus on performance, atmosphere, and visual storytelling. I design assets with clean topology, efficient poly count, and proper UVs, ensuring they perform well in real-time engines. I understand how horror visuals work: silhouette, scale, surface detail, and lighting interaction. Assets are built to support dark environments, dramatic lighting, and close-up camera angles without breaking immersion or performance. All models are delivered game-ready, optimized and prepared for engines such as Unreal Engine or Unity, with clear structure and production-level organization.