I will build multiplayer and replication systems in unreal engine

S
shani692
S
shani692
Shani

About this gig

Multiplayer is where most Unreal Engine projects stall not because the mechanics are hard, but because replication has a learning curve most tutorials skip entirely.

I specialize in exactly this: taking a single-player project multiplayer, fixing replication bugs that only show up with real clients connected, and wiring up Steam or Epic Online Services so people can actually find and join each other's games.

What I handle:

  • Converting single-player mechanics to properly replicated multiplayer (movement, combat, inventory, interactions)
  • RPC setup, variable replication, ownership/authority issues
  • Dedicated server and listen server configuration
  • Steam integration (lobbies, friends, achievements) and Epic Online Services (sessions, matchmaking)
  • Debugging desync, rubber-banding, and "works in editor, breaks in packaged build" issues this last one is extremely common and I know the usual causes on sight

Before you order: if you're debugging an existing project, send me the relevant Blueprint/C++ files or a project link so I can scope accurately rather than guessing at hours. Multiplayer bugs vary wildly in complexity a quick look up front means you get an honest quote, not a padded one.

Get to know Shani

Shani

Unreal Engine Developer

  • FromPakistan
  • Member sinceJul 2026
  • Languages

    Urdu, English, Arabic
Welcome to my profile! I'm Zeeshan, but you can call me Shani. I'm an Unreal Engine developer working in UE5 and UE4, using both Blueprint and C++. I build full games, multiplayer systems, combat/AI/inventory features, and fix projects that have stalled or broken. I always scope a job honestly before quoting, so you know exactly what to expect. Every project comes with clean, documented source code that's fully yours to keep. Not sure which service fits what you're building? Send me a message first happy to point you in the right direction.

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