I will develop gameplay mechanics in unreal engine with cpp and blueprints

S
shushanikgalsty
S
shushanikgalsty
Shushanik

About this gig

I implement gameplay features in Unreal Engine to your spec, in C++, Blueprints, or both.


I am a C++ / Unreal Engine developer with 7 years in professional software development, 5 of them in games. Shipped work includes race start and finish logic, shooter systems, interactive world objects and multiplayer ready gameplay logic. Before games I spent two years in systems engineering, so I care about architecture and performance, not just making it work.


WHAT I CAN BUILD


Inventory, pickup and interaction systems.

Character abilities, shooting and combat logic.

Race, scoring, timer and objective systems.

Save and load, and player progression.

Multiplayer ready replicated logic.

Integration into your existing codebase without breaking it.


You get clean commented code that follows your project architecture, plus the source files.


Please send your spec or a short description before ordering so I can give you an honest estimate.

Get to know Shushanik

Shushanik

Unreal Engine UI Developer, CPP Game Developer

  • FromArmenia
  • Member sinceMar 2021
  • Avg. response time1 hour
  • Languages

    English, Armenian, Russian
C++ / Unreal Engine developer with 7 years in professional software development, 5 of them in games. I specialize in game UI on Unreal Engine 5: turning Figma designs into production-ready interfaces using C++, Common UI, Common Input and the MVVM pattern. I also build gameplay mechanics, UI animations, and optimize rendering performance. Shipped UI for an open-world game, a shooter and a racing game, including Web3/NFT data integration. MSc in Informatics and Applied Mathematics. Fluent in English and Russian. Clear communication, on-time delivery, clean maintainable code.

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