I will fix bugs and optimize performance in your unity project


About this gig
Something in your Unity project is broken and you have been staring
at it for two days. Send it over.
Bug fixing is most of what gameplay programming actually is. I have
done it across 40+ Unity projects, mine and other people's, so I read
unfamiliar code fast.
WHAT I FIX
- Null refs, race conditions, physics behaving wrong
- Broken input, animation, or state machine logic
- Multiplayer desync and networking bugs
- Frame drops, GC spikes, memory leaks
- Build errors and platform-specific crashes
- Code from a previous developer that nobody understands anymore
HOW I WORK
I find the cause, not the symptom. If your bug is a symptom of an
architectural problem, I will say so plainly and give you both
options: the quick patch and the real fix, with honest time estimates
for each. Your call which one you want.
WHAT YOU GET
The fixed code, a short explanation of what was actually wrong, and a
note on anything else I spotted that will bite you later.
Send the project or repo plus steps to reproduce. If I cannot
reproduce it, I will tell you before you order rather than after.
Get to know Igor P
Multiplayer and gameplay programmer in Unity and Unreal
- FromRussia
- Member sinceApr 2024
- Avg. response time1 hour
Languages
English, Russian
My Portfolio
Other Game Development Services I Offer
FAQ
What if you can't reproduce the bug?
I'll tell you before you order and we won't waste your money. If it's intermittent, send a video of it happening.
Will you break something else while fixing it?
I work on a branch and tell you exactly what I touched. If a fix requires changing something risky, I ask first.
My project is a mess and I'm embarrassed by it.
Everyone's is. I'm not here to judge your code, I'm here to make it work.
Which Unity versions?
2022.3 LTS through Unity 6. Older is usually fine too, just ask.
Can you sign an NDA?
Yes, send it before you order.

