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Roblox
Full-time • 1 yr 3 mos
Blood & Ashes
Apr 2026 - Present • 3 mos
Environment Artist – Blood and Ashes [ 526.8K+ Visits ] I was responsible for the map expansion update, the main goal of which was to create new assets and reorganize existing ones. My duties included designing the map’s overall layout, selecting and optimizing existing resources, and developing a set of models.
Crushing Wall
Jul 2025 - Present • 1 yr
3D Modeler - Crushing Wall [ Development ] Responsible for high-fidelity asset modeling, interactive event props, and full-scale level assembly.