I will build a playable unity game prototype or mvp for your idea

P
pavloogurtsov
P
pavloogurtsov
Pavlo Ogurtsov

About this gig

Early playtests with a small audience


HOW IT WORKS

1) Send your idea and references

2) We agree on the one thing the prototype must prove

3) I deliver a playable build and short notes on what to build next


A prototype is deliberately small. If it proves the idea, the same project can grow into a full game.Game jam entries (48-72 hour sprints)

Testing whether a mechanic is fun

Pitch demos for investors and publishers

Source project, so you can keep building or hand it to a team


GOOD FOR

Placeholder or simple stylised visuals so the idea reads clearly

Camera, player controls and basic physics tuned for the right feel

A playable Unity build of your core mechanic

Validate your game before you spend the real budget. I build fast, playable slices that show the core mechanic, the camera, the controls and the feel of the game.


WHAT YOU GET

Get to know Pavlo Ogurtsov

Pavlo Ogurtsov

Unity Game Developer at NoSave Games Studio

5.0(1)
  • FromUkraine
  • Member sinceJul 2024
  • Last delivery9 months
  • Languages

    English, Russian, Ukrainian
NoSave Games is my independent game studio. I ship my own games on Steam and itch.io, including The Loop Below and Scenner, and take on client projects from first prototype to release. I work in Unity and C#, with Go and Python backends for cloud saves, accounts and leaderboards. How it works: a short brief, a clear estimate, a playable build every week, clean code you can hand to your own team. Open for: PC and mobile games, prototypes and MVPs, gameplay and economy systems, optimization, game jam builds.

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