I will optimize performance and fix bugs in your unity game

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pavloogurtsov
P
pavloogurtsov
Pavlo Ogurtsov

About this gig

Low FPS, stutters, crashes or bugs that will not go away? I profile your Unity project, find the real bottleneck and fix it.


WHAT I DO

CPU and GPU profiling with the Unity Profiler

Draw call batching, shader simplification, LOD and culling

Memory leak and GC allocation tracing

Loading time and build size reduction

Bug fixing: logic bugs, null references, build-only issues, platform issues

Mobile performance tuning


WHAT YOU GET

A short report: what was slow or broken, why, and what changed

Fixes applied to your project (as a patch or a branch)

Before/after profiler measurements


I work on a copy of your project and never touch your original. Results depend on the project, so I check your project first and tell you what is realistic before you order.

Get to know Pavlo Ogurtsov

Pavlo Ogurtsov

Unity Game Developer at NoSave Games Studio

5.0(1)
  • FromUkraine
  • Member sinceJul 2024
  • Last delivery9 months
  • Languages

    English, Russian, Ukrainian
NoSave Games is my independent game studio. I ship my own games on Steam and itch.io, including The Loop Below and Scenner, and take on client projects from first prototype to release. I work in Unity and C#, with Go and Python backends for cloud saves, accounts and leaderboards. How it works: a short brief, a clear estimate, a playable build every week, clean code you can hand to your own team. Open for: PC and mobile games, prototypes and MVPs, gameplay and economy systems, optimization, game jam builds.

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